Students explore their own Ecological Footprint in the context of how many Earths it would take if everyone used the same amount of resources they did. They compare this to the Ecological Footprint of individuals in other parts of the world and to the Ecological footprint of a family member when they were the student's age.

This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.

In this activity, students collect data and analyze the cost of using energy in their homes and investigate one method (switching to compact fluorescent light bulbs) of reducing energy use. This activity provides educators and students with the means to connect 'energy use consequences' and 'climate change causes.' Through examining home energy use and calculating both pollution caused by the generation of electricity and potential savings, students can internalize these issues and share information with their families.

In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.

This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.

This short, animated video describes what is meant by climate, its characteristics, and the range of impacts due to climate change. The difference between mitigation and adaptation is also discussed.

This video focuses on the science of climate change and its impacts on wildlife on land and in the sea, and their habitats in the U.S. There are short sections on walruses, coral reefs, migrating birds and their breeding grounds, freshwater fish, bees, etc. Video concludes with some discussion about solutions, including reduce/recyle/reuse, energy conservation, backyard habitats, citizen scientists.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.

Citizen scientist Anya, an indigenous Siberian girl, witnesses the changes in her community as a result of climate change after working with Woods Hole scientist Max Holmes' research team aboard her father's ship. She gets involved in collecting water samples to learn, and teach her schoolmates about, global warming.

In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.

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