In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.
In this activity, students learn about the relationship between greenhouse gases and global warming through a simple teacher demo or hands-on lab activity. Everyday materials are used: beakers, baking soda, vinegar, candle, thermometers, heat source such as a goose-necked lamp, etc. Students shine a light onto three thermometers: a control, an upside down beaker w/ a thermometer and air, and a beaker in which CO2 had been poured.
This activity introduces students to global climate patterns by having each student collect information about the climate in a particular region of the globe. After collecting information, students share data through posters in class and consider factors that lead to differences in climate in different parts of the world. Finally, students synthesize the information to see how climate varies around the world.
In this activity, students research various topics about ocean health, e.g. overfishing, habitat destruction, invasive species, climate change, pollution, and ocean acidification. An optional extension activity has them creating an aquatic biosphere in a bottle experiment in which they can manipulate variables.
This is an animated interactive that displays, on a Global Viewer, NOAA datasets on hazards, ocean, and climate. User can visualize data on phenomena such as hurricanes, humpback whale migrations, carbon tracker, sea ice extent, IPCC scenarios on global warming.