This graphic depicts evidence for a human fingerprint on climate change based on multiple sets of independent observations. The graphic is available to study at three levels - basic, intermediate, and advanced understanding, with substantial support for students to investigate the evidence themselves and draw their own conclusions.
In this activity, students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). While becoming more familiar with the physical processes that made Earth's early climate so different from that of today, they also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.
This Earth Exploration Toolbook chapter uses ArcGIS and climate data from the National Center for Atmospheric Research (NCAR) Climate Change Scenarios GIS Data Portal to help users learn the basics of GIS-based climate modeling. The five-part exercise involves calculating summer average temperatures for the present day and future climate modeled output, visually comparing the temperature differences for the two model runs, and creating a temperature anomaly map to highlight air temperature increases or decreases around the world.
This is an animated interactive that displays, on a Global Viewer, NOAA datasets on hazards, ocean, and climate. User can visualize data on phenomena such as hurricanes, humpback whale migrations, carbon tracker, sea ice extent, IPCC scenarios on global warming.
In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation (THC) in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.
In this activity, students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.
This long classroom activity introduces students to a climate modeling software. Students visualize how temperature and snow coverage might change over the next 100 years. They run a 'climate simulation' to establish a baseline for comparison, do a 'experimental' simulation and compare the results. Students will then choose a region of their own interest to explore and compare the results with those documented in the IPCC impact reports. Students will gain a greater understanding and appreciation of the process and power of climate modeling.
This set of animations and interactive simulations from the Byrd Polar Research Center at Ohio State University helps students develop an understanding of models used to understand the Earth System. Students consider the types of data that need to be included in a climate model, looking at inputs and outputs as well as variables, such as land surface, and how to measure changes of different parts of Earth's surface over time.
C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.