C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This series of activities is designed to introduce students to the role of sediments and sedimentary rocks in the global carbon cycle. Students learn how stable carbon isotopes can be used to reconstruct ancient sedimentary environments. Students will make some simple calculations, formulate hypotheses, and think about the implications of their results. The activity includes an optional demonstration of the density separation of a sediment sample into a light, organic fraction and a heavier, mineral fraction.

In this activity for undergraduates, students explore the CLIMAP (Climate: Long-Range Investigation, Mapping and Prediction) model results for differences between the modern and the Last Glacial Maximum (LGM) and discover the how climate and vegetation may have changed in different regions of the Earth based on scientific data.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

Students consider why the observed atmospheric CO2 increase rate is only ~60% of the CO2 loading rate due to fossil fuel combustion. They develop a box-model to simulate the atmospheric CO2 increase during the industrial era and compare it to the historic observations of atmospheric CO2 concentrations. The model is then used to forecast future concentrations of atmospheric CO2 during the next century.

This animation depicts global surface warming as simulated by NCAR's Community Climate System Model (CCSM) Version 3. It shows the temperature anomalies relative to the end of the 19th century, both over the entire globe and as a global average. The model shows the temporary cooling effects during 5 major volcanic eruptions and estimates future temperature trends based on different amounts of greenhouse gas emissions.

This video is simple in its appearance, but it contains a wealth of relevant information about global climate models.

This video provides an overview of how computer models work. It explains the process of data assimilation, which is necessary to ensure that models are tied to reality. The video includes a discussion of weather models using the Goddard Earth Observing System (GEOS-5) model and climate models using the MERRA (Modern Era Retrospective Analysis for Research and Applications) technique.

This interactive visualization is a suite of weather and climate datasets as well as tools with which to manipulate and display them visually.

In this JAVA-based interactive modeling activity, students are introduced to the concepts of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

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