This video clip highlights the effort on by a group of young students to ban the use of plastic shopping bag in the city of Santa Monica. The video documents the effort and provides visual testimony of the effects that trash and specifically plastic bags have on the ocean ecosystem.
Students go through the design process and the scientific method to test the effect of blade design on power output. There is an optional extension to use the data to create an optimal set of wind turbine blades.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This interactive visualization created by FRED (Free Energy Data), displays energy supply (by source) and demand (by use) for each state in the US from 1960 to 2010; forecasts through 2035 are available as well.
FRED is an open platform to help state and local governments, energy planners and policy-makers, private industry, and others to effectively visualize, analyze, and compare energy-use data to make better energy decisions and form sustainable strategies.
This is a team-based activity that teaches students about the scale of the greenhouse gas problem and the technologies that already exist which can dramatically reduce carbon emissions. Students select carbon-cutting strategies to construct a carbon mitigation profile, filling in the wedges of a climate stabilization triangle.
This activity focuses on wind energy concepts, which are introduced through a Reading Passage and by answering assessment questions. Students construct and test a windmill to observe how design and position affect the electrical energy produced.
This lesson focuses on the importance of ocean exploration as a way to learn how to capture, control, and distribute renewable ocean energy resources. Students begin by identifying ways the ocean can generate energy and then research one ocean energy source using the Internet. Finally, students build a Micro-Hydro Electric Generator.
The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.
This interactive visualization provides information in text, graphic, and video format about renewable energy technologies. Resource in the Student's Guide to Global Climate Change, part of EPA Climate Change Division.
This video describes how geothermal heat resources in California have been tapped to supply 850 MW of electricity. Images and animations show how the area known as The Geysers has been developed to capture steam, produced from trapped rainwater and heated by the earth. Major challenges include finding suitable geothermal resources to develop, and ensuring that underground water is replenished.