These five short videos are an introduction to the pros and cons of energy issues, including cost, choices, efficiency, environmental impact, and scale. The videos are segments of a feature documentary entitled, Switch: Discover the Future of Energy.
In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This interactive visualization provides information in text, graphic, and video format about renewable energy technologies. Resource in the Student's Guide to Global Climate Change, part of EPA Climate Change Division.
In this activity, students construct a Global Warming Wheel Card, a hand-held tool that they can use to estimate their household's emissions of carbon dioxide and learn how they can reduce them. One side of the wheel illustrates how much carbon dioxide a household contributes to the atmosphere per year through activities such as driving a car, using energy in the home, and disposing of waste. The other side shows how changes in behavior can reduce personal emissions.
In this activity, students collect data and analyze the cost of using energy in their homes and investigate one method of reducing energy use. This activity provides educators and students with the means to connect 'energy use consequences' and 'climate change causes.' Through examining home energy use and calculating both pollution caused by the generation of electricity and potential savings, students can internalize these issues and share information with their families.
Students investigate passive solar building design with a focus on heating. Insulation, window placement, thermal mass, surface colors, and site orientation are addressed in the background materials and design preparation. Students test their projects for thermal gains and losses during a simulated day and night then compare designs with other teams for suggestions for improvements.