In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.
In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.
This activity engages students in learning about ways to become energy efficient consumers. Students examine how different countries and regions around the world use energy over time, as reflected in night light levels. They then track their own energy use, identify ways to reduce their individual energy consumption, and explore how community choices impact the carbon footprint.
This video and accompanying essay examine carbon capture and storage and clean-coal technology, providing statistics for overall annual U.S. consumption as well as average household usage. Turning solid coal into a clean-burning fuel gas (syngas) and capture and storage pros and cons are discussed.
This video introduces the concept of daylighting - the use of windows or skylights for natural lighting and temperature regulation - and how it is a building strategy that can save operating costs for homeowners and businesses.