Students explore their own Ecological Footprint in the context of how many Earths it would take if everyone used the same amount of resources they did. They compare this to the Ecological Footprint of individuals in other parts of the world and to the Ecological footprint of a family member when they were the student's age.
This video introduces the concept of daylighting - the use of windows or skylights for natural lighting and temperature regulation - and how it is a building strategy that can save operating costs for homeowners and businesses.
Students investigate how much greenhouse gas (carbon dioxide and methane) their family releases into the atmosphere each year and relate it to climate change. To address this, students use the Environmental Protection Agency Personal Emissions Calculator to estimate their family's greenhouse gas emissions and to think about how their family could reduce those emissions.
In this activity, students conduct an energy audit to determine how much carbon dioxide their family is releasing into the atmosphere and then make recommendations for minimizing their family's carbon footprint.
This is a series of 10 short videos, hosted by the National Science Foundation, each featuring scientists, research, and green technologies. The overall goal of this series is to encourage people to ask questions and look beyond fossil fuels for innovative solutions to our ever-growing energy needs.
In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
These five short videos are an introduction to the pros and cons of energy issues, including cost, choices, efficiency, environmental impact, and scale. The videos are segments of a feature documentary entitled, Switch: Discover the Future of Energy.
This Flash animation describes how hybrid-electric vehicles (HEVs) combine the benefits of gasoline engines and electric motors and can be configured to obtain different objectives, such as improved fuel economy, increased power, or additional auxiliary power for electronic devices and power tools.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.