This is a collection of five short videos that show how climate change is affecting fishing, native populations and access for the oil and gas industry in the Arctic. The videos include personal reflections by writers Andrew C. Revkin and Simon Romero, scientists, and residents about their experience of the impacts of the climate change in the Arctic.

This is a multi-media teaching tool to learn about climate change. The tool is comprised of stills, video clips, graphic representations, and explanatory text about climate science. Acclaimed photographer James Balog and his Extreme Ice team put this teaching tool together.

In this visualization, students can explore North American fossil fuel CO2 emissions at very fine resolutions of both space and time. The data is provided by the Vulcan emissions data project, a NASA/DOE funded effort under the North American Carbon Program.

In this Webquest activity, students assume roles of scientist, business leader, or policy maker. The students then collaborate as part of a climate action team and learn how society and the environment might be impacted by global warming. They explore the decision making process regarding issues of climate change, energy use, and available policy options. Student teams investigate how and why climate is changing and how humans may have contributed to these changes. Upon completion of their individual tasks, student teams present their findings and make recommendations that address the situation.

This video focuses on the science of climate change and its impacts on wildlife on land and in the sea, and their habitats in the U.S. There are short sections on walruses, coral reefs, migrating birds and their breeding grounds, freshwater fish, bees, etc. Video concludes with some discussion about solutions, including reduce/recycle/reuse, energy conservation, backyard habitats, and citizen scientists.

Students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.

In this series of activities students investigate the effects of black carbon on snow and ice melt in the Arctic. The lesson begins with an activity that introduces students to the concept of thermal energy and how light and dark surfaces reflect and absorb radiant energy differently. To help quantify the relationship between carbon
and ice melt, the wet lab activity has students create ice samples both with and without black carbon and then compare how they respond to radiant energy while considering implications for the Arctic.

One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

Two short, narrated animations about carbon dioxide and Earth's temperature are presented on this webpage. The first animation shows the rise in atmospheric CO2 levels, human carbon emissions, and global temperature rise of the past 1,000 years; the second shows changes in the level of CO2 from 800,000 years ago to the present.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

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