Students conduct a greenhouse gas emission inventory for their college or university as a required part of the American College and University Presidents Climate Commitment.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

This is a multi-step activity that helps students measure, investigate, and understand the increase in atmospheric CO2 and the utility of carbon offsets. It also enables students to understand that carbon offsets, through reforestation, are not sufficient to balance increases in atmospheric C02 concentration.

One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

In this activity, students use climate data to develop a simple graph of how climate has changed over time and then present the result in a blog, emphasizing effective science communication.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

This activity explores how the topic of climate change is represented in various forms of writing, from scholarly articles to opinion pieces and works of fiction. While the content does not emphasize climate science itself, it instead allows students to focus on how the science is being portrayed.

In this learning activity students learn how to and practice having conversations about climate change with adults or peers. The activity is based on psychological and social science research.

This resource provides an easy-to-read table summary of solutions to decrease anthropogenic releases of CO2 to the atmosphere. The sources in the data set are clickable for a deeper look into the emission source, references, and a list of additional resources.

C-ROADS is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

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