This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

This carbon footprint calculator is set up for easy-to-use inputs for three sectors: home energy use, local transportation, and home waste generation.

This carbon calculator, developed by the EPA, guides students in calculating their carbon footprint and then using that information to make decisions about how to reduce their carbon emissions.

C-ROADS is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

In this activity, students conduct a life cycle assessment of energy used and produced in ethanol production, and a life cycle assessment of carbon dioxide used and produced in ethanol production.

This is the ninth and final lesson in a series of lessons about climate change. This lesson focuses on the various activities that humans can do to mitigate the effects of climate change. This includes information on current and predicted CO2 emission scenarios across the globe, alternative energy sources, and how people are currently responding to climate change. Importantly, this lesson is motivating in showing students that they can make a difference.

This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.

Students analyze complex real-world problems by specifying qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants. This place-based activity discusses multiple strategies to reduce carbon emissions, and realistic paths to preventing climate change.