This activity is a learning game in which student teams are each assigned a different energy source. Working cooperatively, students use their reading, brainstorming, and organizational skills to hide the identity of their team's energy source while trying to guess which energy sources the other teams represent.
Students go through the design process and the scientific process to test the effect of blade design on power output. There is an optional extension to use the data to create an optimal set of wind turbine blades.
This is a debate-style learning activity in which student teams learn about energy sources and are then assigned to represent the different energy sources. Working cooperatively, students develop arguments on the pros and cons of their source over the others.
This activity focuses on wind energy concepts, which are introduced through a Reading Passage and by answering assessment questions. Students construct and test a windmill to observe how design and position affect the electrical energy produced.
In this activity, students explore what types of energy resources exist in their state by examining a state map and data from the Energy Information Administration. Students identify the different energy sources in their state, including the state's renewable energy potential.
This visualization is a utility-scale, land-based, 80-meter wind map. It states, utilities, and wind energy developers use to locate and quantify the wind resource, identifying potentially windy sites within a fairly large region and determining a potential site's economic and technical viability.