This interactive diagram from the National Academy of Sciences shows how we rely on a variety of primary energy sources (solar, nuclear, hydro, wind, geothermal, natural gas, coal, biomass, oil) to supply energy to four end-use sectors (residential, commercial, industrial, and transportation). It also focuses on lost or degraded energy.
This activity is the first of five in the High Adventure Science Energy module and focuses on sources of electricity in the US by state as well as consumption in the US by sector and globally per capita.
This activity is a learning game in which student teams are each assigned a different energy source. Working cooperatively, students use their reading, brainstorming, and organizational skills to hide the identity of their team's energy source while trying to guess which energy sources the other teams represent.
This is a hands-on inquiry activity using zip-lock plastic bags that allows students to observe the process of fermentation and the challenge of producing ethanol from cellulosic sources. Students are asked to predict outcomes and check their observations with their predictions. Teachers can easily adapt to materials and specific classroom issues.
In this activity, students explore real data about renewable energy potential in their state using a mapping tool developed by NREL (National Renewable Energy Laboratory) to investigate the best locations for wind energy, solar energy, hydropower, geothermal energy, and biomass.
This is a debate-style learning activity in which student teams learn about energy sources and are then assigned to represent the different energy sources. Working cooperatively, students develop arguments on the pros and cons of their source over the others.
In this activity, students explore what types of energy resources exist in their state by examining a state map and data from the Energy Information Administration. Students identify the different energy sources in their state, including the state's renewable energy potential.