This activity is a learning game in which student teams are each assigned a different energy source. Working cooperatively, students use their reading, brainstorming, and organizational skills to hide the identity of their team's energy source while trying to guess which energy sources the other teams represent.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This is a debate-style learning activity in which student teams learn about energy sources and are then assigned to represent the different energy sources. Working cooperatively, students develop arguments on the pros and cons of their source over the others.
In this activity, students learn about the energy sources used by their local utility provider to generate electricity, and work in small groups to evaluate the sustainability of either a renewable or non-renewable energy source used to generate electricity.
The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.
This multi-week project begins with a measurement of baseline consumptive behavior followed by three weeks of working to reduce the use of water, energy, high-impact foods, and other materials. The assignment uses an Excel spreadsheet that calculates direct energy and water use as well as indirect CO2 and water use associated with food consumption. After completing the project, students understand that they do indeed play a role in the big picture. They also learn that making small changes to their lifestyles is not difficult and they can easily reduce their personal impact on the environment.
This visualization is a utility-scale, land-based, 80-meter wind map. It states, utilities, and wind energy developers use to locate and quantify the wind resource, identifying potentially windy sites within a fairly large region and determining a potential site's economic and technical viability.