In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
This video describes the foundation Plant for the Planet, a foundation created by a 9-year-old German boy, Felix. This foundation has planted more than 500,000 trees in Germany, which he says help sequester carbon and reduce greenhouse gas emissions. The student rallies, first his community and then other children, to plant millions of trees to offset our energy-use emissions.
This multi-week project begins with a measurement of baseline consumptive behavior followed by three weeks of working to reduce the use of water, energy, high-impact foods, and other materials. The assignment uses an Excel spreadsheet that calculates direct energy and water use as well as indirect CO2 and water use associated with food consumption. After completing the project, students understand that they do indeed play a role in the big picture. They also learn that making small changes to their lifestyles is not difficult and they can easily reduce their personal impact on the environment.
This simplified animation of a geothermal power plant from the U.S. Department of Energy illustrates commonalities with traditional power-generating stations. While there are many types of geothermal power plants, this animation shows a generic plant.
In this activity, students learn about the energy sources used by their local utility provider to generate electricity, and work in small groups to evaluate the sustainability of either a renewable or non-renewable energy source used to generate electricity.
This video segment from What's Up in the Environment shares how an entire home can be constructed using green energy sources (solar and geothermal energy). Video is narrated by young boy whose father is the chief engineer on the project.
In this activity, students become familiar with the online Renewable Energy Living Lab interface and access its real-world solar energy data to evaluate the potential for solar generation in various U.S. locations.
This activity challenges students to try and meet the world's projected energy demand over the next century, decade by decade, by manipulating a menu of available energy sources in the online Energy lab simulator all while keeping atmospheric CO2 under a target 550ppm.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.