In this activity, students construct a Global Warming Wheel Card, a hand-held tool that they can use to estimate their household's emissions of carbon dioxide and learn how they can reduce them. One side of the wheel illustrates how much carbon dioxide a household contributes to the atmosphere per year through activities such as driving a car, using energy in the home, and disposing of waste. The other side shows how changes in behavior can reduce personal emissions.
The Electricity data browser allows individuals and organizations to create, download, or view graphs, reports and tables based on energy data sets for 2001-2013 from the US Energy Information Administration. Data sets include generation and consumption, sales, costs and quality. Can choose various ways to represent these data sets. Note: This site is being updated based on feedback from users.
In this activity learners work in pairs or small groups to apply knowledge of energy-wise habits to evaluate energy use in their school and make recommendations for improved efficiency. Students create and use an energy audit tool to collect data and present recommendations to their class. Further communication at the school and district level is encouraged.
This energy game activity engages students in learning about energy sources. This game demonstrates that energy, the environment, and economics are closely tied together. During the course of the game and in the discussion afterward, students learn the concepts of scarcity, opportunity cost, net energy profit, law of diminishing returns, and that availability does not mean usefulness.
This video segment highlights how the U.S. military is the single largest user of energy in the nation, but it is also trying to reduce its carbon bootprint. Scenes taped at Fort Irwin and Camp Pendleton show the Army and Marines experimenting with wind and solar in order to reduce the number of fuel convoys that are vulnerable to attack.