This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

In this video, Michael Mann and Peter Ramsdorf explore some of the information from the 2013 IPCC 5th report in light of public perceptions of climate science.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This activity describes the flow of carbon in the environment and focuses on how much carbon is stored in trees. It goes on to have students analyze data and make calculations about the amount of carbon stored in a set of trees at three sites in a wooded area that were to be cut down to build a college dormitory.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

This short cartoon video uses a simple baseball analogy (steroid use increases probability of hitting home runs) to explain how small increases in greenhouse gases can cause global temperature changes and increase the probability of extreme weather events.

This video segment from 'Earth: The Operators' Manual' explores how we know that today's increased levels of CO2 are caused by humans burning fossil fuels and not by some natural process, such as volcanic out-gassing. Climate scientist Richard Alley provides a detailed step-by-step explanation that examines the physics and chemistry of different "flavors," or isotopes, of carbon in Earth's atmosphere.

In this activity, students use climate data to develop a simple graph of how climate has changed over time and then present the result in a blog, emphasizing effective science communication.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

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