This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

This high-resolution narrated video shows levels and movements of CO2 globally through the course of a year.

This animation depicts real-time wind speed and direction at selected heights above Earth's surface, ocean surface currents, and ocean surface temperatures and anomalies.

C-ROADS is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This Earth Exploration Toolbook chapter is a detailed computer-based exploration in which students learn how various climatic conditions impact the formations of sediment layers on the ocean floor. They analyze sediment core data from the Ross Ice Shelf in Antarctica for evidence of climate changes over time. In addition, they interact with various tools and animations throughout the activity, in particular the Paleontological Stratigraphic Interval Construction and Analysis Tool (PSICAT) that is used to construct a climate change model of a sediment core from core images.

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

Climate has varied in the past, but today's climate change rate is much more drastic due to human activity. Students explore past climate cycle graphs and compare the cycles with the current rate of change.

In this JAVA-based interactive modeling activity, students are introduced to the concepts of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

In this role-playing activity, learners are presented with a scenario in which they determine whether the Gulf Stream is responsible for keeping northern Europe warm. They must also address the potential future of the Gulf Stream if polar ice were to continue melting. The students work in small groups to identify the issue, discuss the problem, and develop a problem statement. They are then asked what they need to know to solve the problem.

This NASA video provides a nice overview of Earth's water cycle from the perspective of looking at Earth from space.

Pages