This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.
This interactive/applet allows the user to explore the potential increase in carbon emissions over the next 50 years, subject to modifications made by the user in various technologies that impact carbon output. Part of the Visualizing and Understanding the Science of Climate Change module.
One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.
C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.
This visualization focuses on public acceptance of climate science. The set of interactive maps illustrates public opinion on a variety of climate beliefs, risk perceptions, and policy support. The data is from the Yale Project on Climate Communication.
In this interactive, students explore, at their own pace, how global climate change may affect health issues. Issues include airborne diseases, developmental disorders, mental health disorders, vector-borne diseases and waterborne diseases.