In this JAVA-based interactive modeling activity, students are introduced to the concepts of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

This animation depicts global surface warming as simulated by NCAR's Community Climate System Model (CCSM) Version 3. It shows the temperature anomalies relative to the end of the 19th century, both over the entire globe and as a global average. The model shows the temporary cooling effects during 5 major volcanic eruptions and estimates future temperature trends based on different amounts of greenhouse gas emissions.

This video considers the current estimates of sea level rise as possibly too conservative and discusses more recent data on ice melt rates coming from Antarctica and Greenland, showing rates of melt at up to 5 times as rapid. Scientists discuss what levels and rates of sea level rise have occurred in the past, including the Pliocene, which demonstrated 1m rise every 20 years.

In this activity, students will use oxygen isotope values of two species of modern coral to reconstruct ambient water temperature over a four-year period. They use Microsoft Excel, or similar application, to create a spreadsheet of temperature values calculated from the isotope values of the corals by means of an algebraic equation. Students then use correlation and regression techniques to determine whether isotope records can be considered to be good proxies for records of past temperatures.

This video shows where and how ice cores are extracted from the West Antarctic Ice Sheet. The cores are cut, packaged, flown to the ice core storage facility in Denver, further sliced into samples, and shipped to labs all over the world where scientists use them to study indicators of climate change from the past.

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

Students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). This activity helps students become more familiar with the physical processes that made Earth's early climate so different from that of today. Students also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

This 3-part interactive and virtual lab activity examines the life cycle of the sea urchin, and how the increasing acidity of the ocean affects their larval development.

This module contains five activities, in increasing complexity, that focus on understanding how to interpret and manipulate sea level data, using real data from NOAA.

Students first need to understand how to access and interpret sea surface height and tide data. To understand how to interpret these data, students will review and practice computing mean values. Along the way, they will learn how different factors, such as storms, affect tide levels and how to measure them. The goal is for students to become experienced with these kinds of data and the tools for accessing them so that, by the end of the module, they can continue to explore data sets driven by their own inquiry.

This Earth Exploration Toolbook chapter uses ArcGIS and climate data from the National Center for Atmospheric Research (NCAR) Climate Change Scenarios GIS Data Portal to help users learn the basics of GIS-based climate modeling. The five-part exercise involves calculating summer average temperatures for the present day and future climate modeled output, visually comparing the temperature differences for the two model runs, and creating a temperature anomaly map to highlight air temperature increases or decreases around the world.

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