The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

In this learning activity students learn how to and practice having conversations about climate change with adults or peers. The activity is based on psychological and social science research.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

This resource provides an easy-to-read table summary of solutions to decrease anthropogenic releases of CO2 to the atmosphere. The sources in the data set are clickable for a deeper look into the emission source, references, and a list of additional resources.

This is the ninth and final lesson in a series of lessons about climate change. This lesson focuses on the various activities that humans can do to mitigate the effects of climate change. This includes information on current and predicted CO2 emission scenarios across the globe, alternative energy sources, and how people are currently responding to climate change. Importantly, this lesson is motivating in showing students that they can make a difference.