This 3-activity sequence addresses the question: "To what extent should coastal communities build or rebuild?" The activity uses social science and geoscience data to prepare an evidence-based response to the question, in targeted US coastal communities.

This is a video overview of the history of climate science, with the goal of debunking the idea that in the 1970s, climate scientists were predicting global cooling.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

This video production is a part of a four-panel report from the National Academies' America's Climate Choices project. The video maps out the realm of our accumulated knowledge regarding climate change and charts a path forward, urging that research on climate change enter a new era focused on the needs of decision makers.

In this video, Michael Mann and Peter Ramsdorf explore some of the information from the 2013 IPCC 5th report in light of public perceptions of climate science.