One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

Students conduct a greenhouse gas emission inventory for their college or university as a required part of the American College and University Presidents Climate Commitment.

This is a multi-step activity that helps students measure, investigate, and understand the increase in atmospheric CO2 and the utility of carbon offsets. It also enables students to understand that carbon offsets, through reforestation, are not sufficient to balance increases in atmospheric C02 concentration.

This resource provides an easy-to-read table summary of solutions to decrease anthropogenic releases of CO2 to the atmosphere. The sources in the data set are clickable for a deeper look into the emission source, references, and a list of additional resources.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

This simulation provides scenarios for exploring the principles of climate dynamics from a multi-disciplinary perspective. Interconnections among climate issues, public stakeholders, and the governance spheres are investigated through creative simulations designed to help students understand international climate change negotiations.