One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

This video is one of a series from the Switch Energy project. It reviews the environmental impacts of various energy resources including fossil fuels, nuclear, and renewables. CO2 emissions as a specific environmental impact are discussed.

This visualization focuses on public acceptance of climate science. The set of interactive maps illustrates public opinion on a variety of climate beliefs, risk perceptions, and policy support. The data is from the Yale Project on Climate Communication.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This video is one of a series of videos from the Switch Energy project. It describes three types of geothermal sources -- rare ones in which high temperatures are naturally concentrated near the surface, deep wells that require fracturing the rock and then circulating water to bring heat to the surface, and low temperature sources that use constant temperatures just below the surface to heat or cool a building. The latter two are more widely available but cost-prohibitive today.

This activity explores how the topic of climate change is represented in various forms of writing, from scholarly articles to opinion pieces and works of fiction. While the content does not emphasize climate science itself, it instead allows students to focus on how the science is being portrayed.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

This is the ninth and final lesson in a series of lessons about climate change. This lesson focuses on the various activities that humans can do to mitigate the effects of climate change. This includes information on current and predicted CO2 emission scenarios across the globe, alternative energy sources, and how people are currently responding to climate change. Importantly, this lesson is motivating in showing students that they can make a difference.

In this activity, students use climate data to develop a simple graph of how climate has changed over time and then present the result in a blog, emphasizing effective science communication.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.