This high-resolution narrated video shows levels and movements of CO2 globally through the course of a year.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

In this video scientists discuss possible rates of sea level rise, storms and resulting damage, rising temperatures and melting ice, and their collective effects on ecosystems.

In this activity for undergraduates, students explore the CLIMAP (Climate: Long-Range Investigation, Mapping and Prediction) model results for differences between the modern and the Last Glacial Maximum (LGM) and discover the how climate and vegetation may have changed in different regions of the Earth based on scientific data.

This video considers the current estimates of sea level rise as possibly too conservative and discusses more recent data on ice melt rates coming from Antarctica and Greenland, showing rates of melt at up to 5 times as rapid. Scientists discuss what levels and rates of sea level rise have occurred in the past, including the Pliocene, which demonstrated 1m rise every 20 years.

This static visualization shows that the global carbon cycle is determined by the interactions of climate, the environment, and Earth's living systems at many levels, from molecular to global.

This interactive lets students determine the extent of average temperature change both in their community and anywhere else in the world, relative to average temperatures for the three decades between 1951 and 1980.

This is a figure from the 2007 IPCC Assessment Report 4 on atmospheric concentrations of carbon dioxide, methane and nitrous oxide over the last 10,000 years (large panels) and since 1750 (inset panels).

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

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