A short video on the causes of ocean acidification and its effects on marine ecosystems.

This set of interactive data visualizations show the weather and climate events that have had the greatest economic impact on the US from 1980 to 2016.

In this video, Michael Mann and Stefan Rahmstorf explore some of the information from the 2013 IPCC 5th report in light of public perceptions of climate science.

In this activity, students engage in a simulation of the international negotiation process in order to convey how the international community is responding to climate change. Participants learn firsthand about the interests of different countries and the range of policy responses to mitigate future climate change.

Comprehensive curriculum/unit to teach how food systems affect climate change. Strong use of real data is embedded throughout. Full lessons, mini-lessons, and short videos are presented.

In this role-play activity, students take the roles of various important players in the climate change policy negotiation including politicians, scientists, environmentalists, and industry representatives. Working in these roles, students must take a position, debate with others, and then vote on legislation designed to reduce greenhouse gas emissions in the United States. Can be used in a variety of courses including writing and rhetoric, and social sciences.

This simulation provides scenarios for exploring the principles of climate dynamics from a multi-disciplinary perspective. Interconnections among climate issues, public stakeholders, and the governance spheres are investigated through creative simulations designed to help students understand international climate change negotiations.

Students use long term sea-level rise data set to create models and compare short-term trends to long-term trends. They then determine whether sea-level rise is occurring based on the data.

This video reviews the benefits and drawbacks associated with growing corn to make ethanol.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

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