In this activity, students use climate data to develop a simple graph of how climate has changed over time and then present the result in a blog, emphasizing effective science communication.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This is a multi-step activity that helps students measure, investigate, and understand the increase in atmospheric CO2 and the utility of carbon offsets. It also enables students to understand that carbon offsets, through reforestation, are not sufficient to balance increases in atmospheric C02 concentration.

This video addresses two ways in which black carbon contributes to global warming. When in the atmosphere, it absorbs sunlight and generates heat, warming the air. When deposited on snow and ice, black carbon changes the albedo of the surface. The video is effective in communicating about a problem frequently underrepresented in discussions of climate change and also public health.

This activity explores how the topic of climate change is represented in various forms of writing, from scholarly articles to opinion pieces and works of fiction. While the content does not emphasize climate science itself, it instead allows students to focus on how the science is being portrayed.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

This static graph of changes in CO2 concentrations goes back 400,000 years, showing the dramatic spike in recent years.

This Flash-based simulation explores the relationship between carbon emissions and atmospheric carbon dioxide using two main displays: (1) graphs that show the level of human-generated CO2 emissions, CO2 removals, and the level of CO2 in the atmosphere, and (2) a bathtub animation that shows the same information as the graphs. The bathtub simulation illustrates the challenges of reducing greenhouse gas concentrations in the atmosphere.

This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.

This video production is a part of a four-panel report from the National Academies' America's Climate Choices project. The video maps out the realm of our accumulated knowledge regarding climate change and charts a path forward, urging that research on climate change enter a new era focused on the needs of decision makers.

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