This resource provides an easy-to-read table summary of solutions to decrease anthropogenic releases of CO2 to the atmosphere. The sources in the data set are clickable for a deeper look into the emission source, references, and a list of additional resources.

This visualization is a website with an interactive calculator that allows for estimation of greenhouse gas production from croplands in the United States.

One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.

Comprehensive curriculum/unit to teach how food systems affect climate change. Strong use of real data is embedded throughout. Full lessons, mini-lessons, and short videos are presented.

This video addresses two ways in which black carbon contributes to global warming. When in the atmosphere, it absorbs sunlight and generates heat, warming the air. When deposited on snow and ice, black carbon changes the albedo of the surface. The video is effective in communicating about a problem frequently underrepresented in discussions of climate change and also public health.

This is a video overview of the history of climate science, with the goal of debunking the idea that in the 1970s, climate scientists were predicting global cooling.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

In this video, Michael Mann and Stefan Rahmstorf explore some of the information from the 2013 IPCC 5th report in light of public perceptions of climate science.

This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

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