A short video on the causes of ocean acidification and its effects on marine ecosystems.

This video discusses impacts that the Eastern US is experiencing due to climate change. It describes the seasonal shifts that may affect tourism in New England, extreme heat in the Southeast, how rising sea level affects coastal areas, changes in hurricane intensity, the spread of invasive species and disease, as well as other topics.

This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.

This activity allows students to examine graphs of sea level rise data as well as global temperature data. They calculate amounts and rates of sea level rise for various time periods and answer questions discussing the data. They then compare the sea level rise trends to those in a graph of temperature data.

This is a video overview of the history of climate science, with the goal of debunking the idea that in the 1970s, climate scientists were predicting global cooling.

This visualization is a website with an interactive calculator that allows for estimation of greenhouse gas production from croplands in the United States.

Students use long term sea-level rise data set to create models and compare short-term trends to long-term trends. They then determine whether sea-level rise is occurring based on the data.

This video reviews the benefits and drawbacks associated with growing corn to make ethanol.

This is a collection of five short videos that show how climate change is affecting fishing, native populations and access for the oil and gas industry in the Arctic. The videos include personal reflections by writers Andrew C. Revkin and Simon Romero, scientists, and residents about their experience of the impacts of the climate change in the Arctic.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.