C-ROADS is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

In this role-play activity, students take the roles of various important players in the climate change policy negotiation including politicians, scientists, environmentalists, and industry representatives. Working in these roles, students must take a position, debate with others, and then vote on legislation designed to reduce greenhouse gas emissions in the United States. Can be used in a variety of courses including writing and rhetoric, and social sciences.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

This activity describes the flow of carbon in the environment and focuses on how much carbon is stored in trees. It goes on to have students analyze data and make calculations about the amount of carbon stored in a set of trees at three sites in a wooded area that were to be cut down to build a college dormitory.

This simulation provides scenarios for exploring the principles of climate dynamics from a multi-disciplinary perspective. Interconnections among climate issues, public stakeholders, and the governance spheres are investigated through creative simulations designed to help students understand international climate change negotiations.

This video discusses impacts that the Eastern US is experiencing due to climate change. It describes the seasonal shifts that may affect tourism in New England, extreme heat in the Southeast, how rising sea level affects coastal areas, changes in hurricane intensity, the spread of invasive species and disease, as well as other topics.

This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.