This video is one of a series of videos from the Switch Energy project. It describes three types of geothermal sources -- rare ones in which high temperatures are naturally concentrated near the surface, deep wells that require fracturing the rock and then circulating water to bring heat to the surface, and low temperature sources that use constant temperatures just below the surface to heat or cool a building. The latter two are more widely available but cost-prohibitive today.

In this activity, students collect data and analyze the cost of using energy in their homes and investigate one method (switching to compact fluorescent light bulbs) of reducing energy use. This activity provides educators and students with the means to connect 'energy use consequences' and 'climate change causes.' Through examining home energy use and calculating both pollution caused by the generation of electricity and potential savings, students can internalize these issues and share information with their families.

In this activity, students conduct a life cycle assessment of energy used and produced in ethanol production, and a life cycle assessment of carbon dioxide used and produced in ethanol production.

Students conduct an energy audit to determine how much carbon dioxide their family is releasing into the atmosphere and then make recommendations for minimizing their family's carbon footprint. Students are specifically asked to understand the units of power and energy to determine the cost of running various household appliances. Finding the amount of carbon dioxide emitted for different types of energy and determining ways of reducing carbon dioxide output is the outcome of the lesson.

This video is from the Energy 101 video series. It explains the process for converting micro-algae into fuel and makes the case that algae-based biofuels hold enormous potential for helping reduce our dependence on imported oil.

In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.

In this interactive, students can investigate a typical hydrogen fuel cell prototype car from its fuel cell stacks to its ultracapacitor, a kind of supplementary power source.

The limited-production vehicle seen in this feature is a Honda 2005 FCX, which is typical of the kinds of hydrogen fuel cell cars that some major automakers are now researching and developing.

This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.

This simplified animation of a geothermal power plant from the U.S. Department of Energy illustrates commonalities with traditional power-generating stations. While there are many types of geothermal power plants, this animation shows a generic plant.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.