This slideshow lays out a photo story with short descriptions of how designers of city buildings all over the world are taking climate change and rising sea level seriously.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options projected out to 2100.

In this hands-on activity, students explore whether rooftop gardens are a viable option for combating the urban heat island effect. The guiding question is: Can rooftop gardens reduce the temperature inside and outside of houses?

This narrated slideshow describes the impact of sea level rise on Tuvalu, one of the low-lying island nations in the South Pacific. As the frequency and intensity of floods and cyclones increases, the island is shrinking and saltwater intrusion is affecting local food production on the plantations. As a result, many residents are moving off the island to New Zealand, where they face major cultural changes.

In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.

This video illustrates how one community developed and implemented a sustainable solution to help keep stream water cool enough for healthy fish. Their solution has the added benefit of removing CO2 from the atmosphere.

This PBS video focuses on sea level rise in Norfolk, Virginia and how the residents are managing the logistical, financial and political implications. Science journalists who have been studying Norfolk's rising sea level problems are interviewed, as well as local residents who are being impacted.

In this activity, students construct a Global Warming Wheel Card, a hand-held tool that they can use to estimate their household's emissions of carbon dioxide and learn how they can reduce them. One side of the wheel illustrates how much carbon dioxide a household contributes to the atmosphere per year through activities such as driving a car, using energy in the home, and disposing of waste. The other side shows how changes in behavior can reduce personal emissions.

This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

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