This game is an expansion on the popular board game Catan, it adapts the regular Catan game to become a game about sustainability and climate change. It's a neat idea, but teachers must already own the game and know how to play it.

This game-based learning would be great for after-school activities, environmental clubs, or a 'free' period in school. The amount of setup needed to get the game going and explain the rules may be too involved for regular classroom use.

This is Unit 1 of a larger module and centers on the fundamental concepts of major storms and community resilience. In this unit, students acquire a vocabulary related to storm systems and risk, engage in practical exercises on event probability and frequency, and complete written activities and oral presentations that reinforce these concepts, using two case studies as examples.

This video discusses impacts that the Eastern US is experiencing due to climate change. It describes the seasonal shifts that may affect tourism in New England, extreme heat in the Southeast, how rising sea level affects coastal areas, changes in hurricane intensity, the spread of invasive species and disease, as well as other topics.

This is a rich compilation of resources and tools to help decision-makers across the US identify their local climate threats and vulnerabilities and reduce their risks from impacts of climate​ variability and change. As part of President Obama's Climate Action Plan, the toolkit was developed by NOAA in partnership with NASA and other departments and agencies in the U.S. Global Change Research Program.