In this JAVA-based interactive modeling activity, students are introduced to the concepts of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

This video, from Yale Climate Connections, explores the 2014 melting of the West Antarctic ice sheet that captured headlines. Interviews, animations, and news broadcasts explore what the melting meant for both the future of some of the Antarctic glaciers and sea level rise, and informs the viewer how seafloor terrain influences the speed of ice sheet melt.

Students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). This activity helps students become more familiar with the physical processes that made Earth's early climate so different from that of today. Students also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

This video is about Greenland's ice sheet, accompanied by computer models of the same, to show how the ice is melting, where the meltwater is going, and what it is doing both on the surface and beneath the ice.

In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation (THC) in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.

This high-resolution narrated video shows levels and movements of CO2 globally through the course of a year.

Students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This module contains five activities, in increasing complexity, that focus on understanding how to interpret and manipulate sea level data, using real data from NOAA.

Students first need to understand how to access and interpret sea surface height and tide data. To understand how to interpret these data, students will review and practice computing mean values. Along the way, they will learn how different factors, such as storms, affect tide levels and how to measure them. The goal is for students to become experienced with these kinds of data and the tools for accessing them so that, by the end of the module, they can continue to explore data sets driven by their own inquiry.

Pages