In this JAVA-based interactive modeling activity, students are introduced to the concepts of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

Students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). This activity helps students become more familiar with the physical processes that made Earth's early climate so different from that of today. Students also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

This module contains five activities, in increasing complexity, that focus on understanding how to interpret and manipulate sea level data, using real data from NOAA.

Students first need to understand how to access and interpret sea surface height and tide data. To understand how to interpret these data, students will review and practice computing mean values. Along the way, they will learn how different factors, such as storms, affect tide levels and how to measure them. The goal is for students to become experienced with these kinds of data and the tools for accessing them so that, by the end of the module, they can continue to explore data sets driven by their own inquiry.

In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.

This is a series of 5 guided-inquiry activities that examine data and models that climate scientists use to attempt to answer the question of Earth's future climate.

Students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.

In this activity, students graph and analyze methane data, extracted from an ice core, to examine how atmospheric methane has changed over the past 109,000 years in a case study format. Calculating the rate of change of modern methane concentrations, they compare the radiative forcing of methane and carbon dioxide and make predictions about the future, based on what they have learned from the data and man's role in that future.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This activity uses two interactive simulations to illustrate climate change, 1) at the micro/molecular level - modeling the impact of increasing concentrations of greenhouse gases in the atmosphere on surface temperature and 2) at the macro level - modeling changes in glacier thickness and flow as a result of rising surface temperature.