Students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). This activity helps students become more familiar with the physical processes that made Earth's early climate so different from that of today. Students also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

This high-resolution narrated video shows levels and movements of CO2 globally through the course of a year.

This Earth Exploration Toolbook chapter uses ArcGIS and climate data from the National Center for Atmospheric Research (NCAR) Climate Change Scenarios GIS Data Portal to help users learn the basics of GIS-based climate modeling. The five-part exercise involves calculating summer average temperatures for the present day and future climate modeled output, visually comparing the temperature differences for the two model runs, and creating a temperature anomaly map to highlight air temperature increases or decreases around the world.

In this video scientists discuss possible rates of sea level rise, storms and resulting damage, rising temperatures and melting ice, and their collective effects on ecosystems.

In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.

This video considers the current estimates of sea level rise as possibly too conservative and discusses more recent data on ice melt rates coming from Antarctica and Greenland, showing rates of melt at up to 5 times as rapid. Scientists discuss what levels and rates of sea level rise have occurred in the past, including the Pliocene, which demonstrated 1m rise every 20 years.

Students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.

This set of activities is about carbon sources, sinks, and fluxes among them - both with and without anthropogenic components.

C-Learn is a simplified version of a climate simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This 3-activity sequence addresses the question: "To what extent should coastal communities build or rebuild?" The activity uses social science and geoscience data to prepare an evidence-based response to the question, in targeted US coastal communities.

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