This is an activity in which students take the role of either a car seller or a car buyer to learn about transportation energy options. Car sellers are challenged to pitch to buyers about cars with a particular fuel type while car buyers each have a specified personal and socio-economic background that must be considered when buying a car.
This is a series of 10 short videos, hosted by National Science Foundation, each featuring scientists, research, and green technologies. The overall goal of this series is to encourage people to ask questions and look beyond fossil fuels for innovative solutions to our ever-growing energy needs.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
In this activity, students will determine the environmental effects of existing cars and a fleet consisting of their dream cars. They compute how many tons of heat-trapping gases are produced each year, how much it costs to fuel the cars, and related information. Then, students research and prepare a report about greener transportation choices.
The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.