This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.

This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.

In this activity students make biodiesel from waste vegetable oil and develop a presentation based on their lab experience. Parts of the activity include creation of bio-diesel from clean vegetable oil, creation of bio-diesel from waste vegetable oil, chemical analysis of biodiesel, purification of biodiesel, and creation of soap from glycerin.

This short, animated video describes what is meant by climate, its characteristics, and the range of impacts due to climate change. The difference between mitigation and adaptation is also discussed.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.

In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.

This video and accompanying essay examine carbon capture and storage and clean-coal technology, providing statistics for overall annual U.S. consumption as well as average household usage. Turning solid coal into a clean-burning fuel gas (syngas) and capture and storage pros and cons are discussed.

This short video follows San Francisco inventor and engineer Saul Griffith as he determines his family's carbon footprint and develops a special cargo bike to further reduce his individual footprint. This video highlights innovation, creativity, and design as solutions to problems. The overall message is inspiring and proactive.

This video focuses on the science of climate change and its impacts on wildlife on land and in the sea, and their habitats in the U.S. There are short sections on walruses, coral reefs, migrating birds and their breeding grounds, freshwater fish, bees, etc. Video concludes with some discussion about solutions, including reduce/recyle/reuse, energy conservation, backyard habitats, citizen scientists.

In this activity, students construct a Global Warming Wheel Card, a hand-held tool that they can use to estimate their household's emissions of carbon dioxide and learn how they can reduce them. One side of the wheel illustrates how much carbon dioxide a household contributes to the atmosphere per year through activities such as driving a car, using energy in the home, and disposing of waste. The other side shows how changes in behavior can reduce personal emissions.

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