In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.
This activity with a lab report instructs students to solve and plot 160,000 years' worth of ice core data from the Vostok ice core using Excel or similar spreadsheets to analyze data. Students learn about ice cores and what they can tell us about past atmospheric conditions and the past atmospheric concentrations of CO2 and CH4.
In this activity, students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). While becoming more familiar with the physical processes that made Earth's early climate so different from that of today, they also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.
This Earth Exploration Toolbook chapter uses ArcGIS and climate data from the National Center for Atmospheric Research (NCAR) Climate Change Scenarios GIS Data Portal to help users learn the basics of GIS-based climate modeling. The five-part exercise involves calculating summer average temperatures for the present day and future climate modeled output, visually comparing the temperature differences for the two model runs, and creating a temperature anomaly map to highlight air temperature increases or decreases around the world.
In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation (THC) in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.
This activity focuses on reconstructing the Paleocene-Eocene Thermal Maximum (PETM) as an example of a relatively abrupt global warming period. Students access Integrated Ocean Drilling Program (IODP) sediment core data with Virtual Ocean software in order to display relevant marine sediments and their biostratigraphy.
In this activity, students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.
In this activity, learners use the STELLA box modeling software to determine Earth's temperature based on incoming solar radiation and outgoing terrestrial radiation. Starting with a simple black body model, the exercise gradually adds complexity by incorporating albedo, then a 1-layer atmosphere, then a 2-layer atmosphere, and finally a complex atmosphere with latent and sensible heat fluxes. With each step, students compare the modeled surface temperature to Earth's actual surface temperature, thereby providing a check on how well each increasingly complex model captures the physics of the actual system.
One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.
This simulation provides scenarios for exploring the principles of climate dynamics from a multi-disciplinary perspective. Inter-connections among climate issues, public stakeholders and the governance spheres are investigated through creative simulations designed to support learners' understanding of international climate change negotiations.