An activity focusing on black carbon. This activity explores the impacts of the use of wood, dung, and charcoal for fuel, all which generate black carbon, in developing countries.

This activity engages students in learning about ways to become energy efficient consumers. Students examine how different countries and regions around the world use energy over time, as reflected in night light levels. They then track their own energy use, identify ways to reduce their individual energy consumption, and explore how community choices impact the carbon footprint.

This activity from the Department of Energy provides background information about solar ovens and instructions on building a simple model solar cooker.

This activity focuses on applying analytic tools such as pie charts and bar graphs to gain a better understanding of practical energy use issues. Also provides experience with how different types of data collected affect the outcome of statistical visualization tools.

In this 'Energy Education for the 21st Century' design challenge, students construct and evaluate a solar-powered model car. Students utilize the design process and undergo review by their peers to select an optimal gear ratio and components for their car. As a culminating activity, students compete in a Solar Sprint race modeled after the National Renewable Energy Laboratory's Junior Solar Sprint competition.

This lesson plan engages students in a real-life exploration of climate change as it is affected by greenhouse emissions from vehicles. The aim of this activity is for students to realize the impact of vehicle use in their family and to give students the opportunity to brainstorm viable alternatives to this use.

In this activity, students explore what types of energy resources exist in their state by examining a state map to identify the different energy sources in their state, including the state's renewable energy potential.

In this activity learners work in pairs or small groups to apply knowledge of energy-wise habits to evaluate energy use in their school and make recommendations for improved efficiency. Students create and use an energy audit tool to collect data and present recommendations to their class. Further communication at the school and district level is encouraged.

CEO2 is a role-playing game that helps students explore different business strategies in order to maximize profit, significantly cut CO2 emissions, and develop low-carbon products by 2030.

In this lesson, students complete a Myers-Briggs Type Inventory of their personality type as an introductory step to understanding what green jobs might suit their personal styles. From the information on this online tool, they look at different Green Jobs to explore possible careers.

Pages