The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.
This video highlights research conducted at Woods Hole on how heat absorbed by the ocean and changes of ocean chemistry from human activities could lead to a tipping point for marine life and ecosystems. Includes ice bath experiment that models the tipping point of Arctic sea ice.
This audio slideshow/video describes the Greenland ice sheet and the difficulties in getting scientific measurements at the interface between the ice and the ocean. It features the work of a researcher from Woods Hole Oceanographic Institute researcher. She gives a personal account of her work on the recent increase in melting of glaciers, the challenges of working in Greenland, and the reasons why so many climate scientists are looking there for answers to questions about climate change.
This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.
With this carbon/temperature interactive model, students investigate the role of atmospheric carbon in the greenhouse effect using a relationship between atmospheric carbon dioxide and global temperature.
This is a video that documents the reflections of members of the Steger International Polar Expedition team reunited at the 25th anniversary of their landmark trek to the Arctic, and how climate change has made their trek difficult to replicate.
In this lesson, students explore several facets of the impact of volcanic eruptions on the atmosphere. Students analyze three types of visual information: a graph of aerosol optical depth v. global temperature, a global map with temperature anomalies, and an ash plume photograph. In the hands-on activity, students use math to determine the rate and estimated time of arrival of an ash plume at an airfield.
In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.