This activity supports educators in the use of the activities that accompany the GLOBE Program's Earth System Poster 'Exploring Connections in Year 2007'. Students identify global patterns and connections in environmental data that include soil moisture, insolation, surface temperature, cloud fraction, precipitation, world topography/bathymetry, aerosol optical thickness, and biosphere (from different times of the year) with the goal of recognizing patterns and trends in global data sets.

In this activity, students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). While becoming more familiar with the physical processes that made Earth's early climate so different from that of today, they also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation (THC) in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.

In this activity, learners use the STELLA box modeling software to determine Earth's temperature based on incoming solar radiation and outgoing terrestrial radiation. Starting with a simple black body model, the exercise gradually adds complexity by incorporating albedo, then a 1-layer atmosphere, then a 2-layer atmosphere, and finally a complex atmosphere with latent and sensible heat fluxes. With each step, students compare the modeled surface temperature to Earth's actual surface temperature, thereby providing a check on how well each increasingly complex model captures the physics of the actual system.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.

This lesson covers different aspects of the major greenhouse gases - water vapor, carbon dioxide, methane, nitrous oxides and CFCs - including some of the ways in which human activities are affecting the atmospheric concentrations of these key greenhouse gases. This is lesson six in a nine-lesson module about climate change.

This is the seventh of nine lessons in the 'Visualizing and Understanding the Science of Climate Change' website. This lesson addresses climate feedback loops and how these loops help drive and regulate Earth's unique climate system.

With this carbon/temperature interactive model, students investigate the role of atmospheric carbon in the greenhouse effect using a relationship between atmospheric carbon dioxide and global temperature.

In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.