This activity illustrates the carbon cycle using an age-appropriate hook, and it includes thorough discussion and hands-on experimentation. Students learn about the geological (ancient) carbon cycle; they investigate the role of dinosaurs in the carbon cycle, and the eventual storage of carbon in the form of chalk. Students discover how the carbon cycle has been occurring for millions of years and is necessary for life on Earth. Finally, they may extend their knowledge to the concept of global warming and how engineers are working to understand the carbon cycle and reduce harmful carbon dioxide emissions.
One of a suite of online climate interactive simulations, this Greenhouse Gas Simulator uses the bathtub model to demonstrate how atmospheric concentrations of CO2 will continue to rise unless they are lowered to match the amount of CO2 that can be removed through natural processes.
This is a sequence of 5 classroom activities focusing on the El NiÃo climate variability. The activities increase in complexity and student-directedness. The focus of the activities is on accessing and manipulating real data to help students understand El NiÃo as an interaction of Earth systems.
C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.
This interactive exposes students to Earth's atmospheric gases of oxygen, carbon dioxide, and ozone. As the user manipulates the interactive to increase or decrease the concentration of each gas, explanations and images are provided that explain and visualize what the Earth would be like in each scenario.
Developed for Alaska Native students, this activity can be customized for other regions. Students interview elders or other long-term residents of the community to document their knowledge of local changes to the landscape and climate. Based on the information and photos they acquired from the interview, students return to photo locations to observe and record changes. Finally, they develop ideas about potential impacts of a warming climate to the ecosystem that surrounds them.
This short cartoon video uses a simple baseball analogy (steroid use increases probability of hitting home runs) to explain how small increases in greenhouse gases can cause global temperature changes and increase the probability of extreme weather events.
In this activity for undergraduates, students explore the CLIMAP (Climate: Long-Range Investigation, Mapping and Prediction) model results for differences between the modern and the Last Glacial Maximum (LGM) and discover the how climate and vegetation may have changed in different regions of the Earth based on scientific data.
This short video, is the fifth in the National Academies Climate Change, Lines of Evidence series. It focuses on greenhouse gases, climate forcing (natural and human-caused), and global energy balance.