This interactive shows the different components of the ocean biological pump, i.e., how carbon in the form of either plankton or particles moves into the ocean's depths. It illustrates the situation at the surface, 0-100 meters, 100-500 meters, and below 500 meters.
This interactive animation focuses on the carbon cycle and includes embedded videos and captioned images to provide greater clarification and detail of the cycle than would be available by a single static visual alone.
This video describes the foundation Plant for the Planet, a foundation created by a 9-year-old German boy, Felix. This foundation has planted more than 500,000 trees in Germany, which he says help sequester carbon and reduce greenhouse gas emissions. The student rallies, first his community and then other children, to plant millions of trees to offset our energy-use emissions.
This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.
This video highlights the work of climate scientists in the Amazon who research the relationship between deforestation, construction of new dams, and increased amounts of greenhouse gases being exchanged between the biosphere and the atmosphere.
In this interactive, regionally-relevant carbon cycle game, students are challenged to understand the role of carbon in global climate change. They imagine that they are carbon molecules and travel via different processes through carbon reservoirs on the Colorado Plateau (the Four Corners area of Arizona, Colorado, New Mexico and Utah). This game can be adapted to other regions.
This short activity provides a way to improve understanding of a frequently-published diagram of global carbon pools and fluxes. Students create a scaled 3-D visual of carbon pools and net fluxes between pools.
This hands-on activity is a kinesthetic game illustrating the dynamics of the carbon cycle. Acting as carbon atoms, students travel from one carbon reservoir to another; at each reservoir they determine, by rolling dice, how long they stay in the reservoir or how likely it is that they will move to another carbon reservoir.