This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.
This video features residents of Shishmaref, Alaska, plus environmental journalist Elizabeth Kolbert and scientist John Holdren, exploring the human impacts of global climate change. The roles of teachers, scientists, policymakers, and concerned citizens in mitigating the changes are highlighted.
This visualization graphically displays temperature and CO2 concentration in the atmosphere as derived from ice core data from 400,000 years ago to 1950. The data originates from UNEP GRID Arendal's graphic library of CO2 levels from Vostok ice core.
In this activity, students compare carbon dioxide (CO2) data from Mauna Loa Observatory, Barrow (Alaska), and the South Pole over the past 40 years to help them better understand what controls atmospheric carbon dioxide. This activity makes extensive use of Excel.
This music video features a rap song about some of the causes and effects of climate change with the goal of increasing awareness of climate change and how it will impact nature and humans. The website also includes links to short fact sheets with lyrics to the song that are annotated with the sources of the information in the lyrics.
In this activity, students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.
Two graphs from the NASA Climate website illustrate the change in global surface temperature relative to 1951-1980 average temperatures. The NASA plot is annotated with temperature-impacting historic events, which nicely connect an otherwise challenging graphic to real-world events.