This interactive video series reviews global warming by recognizing the problem, addressing the sources and impacts, and weighing the options. It is a six-chapter series. Experts from different countries weigh in and answer some critical questions, including what countries have resources and the perspectives necessary to reach a consensus on handling the next steps and the economic costs involved.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This video, from the US Department of Energy, shows the basics of how a PV panel converts light radiated from the sun into usable power, whether on the electric grid or off, and without emissions or the use of fossil fuels.
This video clip highlights the effort on by a group of young students to ban the use of plastic shopping bag in the city of Santa Monica. The video documents the effort and provides visual testimony of the effects that trash and specifically plastic bags have on the ocean ecosystem.
This video illustrates the advantages of woody biomass as a renewable, carbon-neutral energy source. Woody biomass is underutilized and often overlooked as a renewable fuel, and it can be harvested sustainably and burned cleanly.
The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.
This interactive diagram from the National Academy of Sciences shows how we rely on a variety of primary energy sources (solar, nuclear, hydro, wind, geothermal, natural gas, coal, biomass, oil) to supply energy to four end-use sectors (residential, commercial, industrial, and transportation). It also focuses on lost or degraded energy.
This activity focuses on wind energy concepts, which are introduced through a Reading Passage and by answering assessment questions. Students construct and test a windmill to observe how design and position affect the electrical energy produced.
This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.
In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.