In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

This activity supports educators in the use of the activities that accompany the GLOBE Program's Earth System Poster 'Exploring Connections in Year 2007'. Students identify global patterns and connections in environmental data that include soil moisture, insolation, surface temperature, cloud fraction, precipitation, world topography/bathymetry, aerosol optical thickness, and biosphere (from different times of the year) with the goal of recognizing patterns and trends in global data sets.

In this activity, students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). While becoming more familiar with the physical processes that made Earth's early climate so different from that of today, they also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

In this activity for undergraduate students, learners build a highly simplified computer model of thermohaline circulation (THC) in the North Atlantic Ocean and conduct a set of simulation experiments to understand the complex dynamics inherent in this simple model.

In this activity, students download historic temperature datasets and then graph and compare with different locations. As an extension, students can download and examine data sets for other sites to compare the variability of changes at different distinct locations, and it is at this stage where learning can be individualized and very meaningful.

In this activity, students explore the increase in atmospheric carbon dioxide over the past 40 years with an interactive online model. They use the model and observations to estimate present emission rates and emission growth rates. The model is then used to estimate future levels of carbon dioxide using different future emission scenarios. These different scenarios are then linked by students to climate model predictions also used by the Intergovernmental Panel on Climate Change.

This activity introduces students to global climate patterns by having each student collect information about the climate in a particular region of the globe. After collecting information, students share data through posters in class and consider factors that lead to differences in climate in different parts of the world. Finally, students synthesize the information to see how climate varies around the world.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This static visualization shows that the global carbon cycle is determined by the interactions of climate, the environment, and Earth's living systems at many levels, from molecular to global.

This is a figure from the 2007 IPCC Assessment Report 4 on atmospheric concentrations of carbon dioxide, methane and nitrous oxide over the last 10,000 years (large panels) and since 1750 (inset panels).

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