CEO2 is a role-playing game that helps students explore different business strategies in order to maximize profit, significantly cut CO2 emissions, and develop low-carbon products by 2030.

Students take a Home Energy Quiz from the Energy Star Program to identify home improvements that could make their homes more energy efficient. The resource includes follow-up information about energy-saving activities to reduce the cost of heating and cooling, supporting the student examination of energy use, energy efficiency and conservation.

Students explore their own Ecological Footprint in the context of how many Earths it would take if everyone used the same amount of resources they did. They compare this to the Ecological Footprint of individuals in other parts of the world and to the Ecological footprint of a family member when they were the student's age.

In this activity, students collect data and analyze the cost of using energy in their homes and investigate one method (switching to compact fluorescent light bulbs) of reducing energy use. This activity provides educators and students with the means to connect 'energy use consequences' and 'climate change causes.' Through examining home energy use and calculating both pollution caused by the generation of electricity and potential savings, students can internalize these issues and share information with their families.

Students conduct an energy audit to determine how much carbon dioxide their family is releasing into the atmosphere and then make recommendations for minimizing their family's carbon footprint. Students are specifically asked to understand the units of power and energy to determine the cost of running various household appliances. Finding the amount of carbon dioxide emitted for different types of energy and determining ways of reducing carbon dioxide output is the outcome of the lesson.

This is an activity in which students take the role of either a car seller or a car buyer to learn about transportation energy options. Car sellers are challenged to pitch to buyers about cars with a particular fuel type while car buyers each have a specified personal and socio-economic background that must be considered when buying a car.

This activity includes an assessment, analysis, and action tool that can be used by classrooms to promote understanding of how the complex current issues of energy, pollution, supply and consumption are not just global but also local issues.

This is a laboratory activity in which students will compare the amount of carbon dioxide in four different sources of gas and determine the carbon dioxide contribution from automobiles. They test ambient air, human exhalation, automobile exhaust, and nearly pure carbon dioxide from a vinegar/baking soda mixture.

Students calculate the cost of the energy used to operate a common three-bulb light fixture. They then compare the costs and amount of CO2 produced for similar incandescent and compact fluorescent light bulbs. Students also do a short laboratory activity to visualize why two bulbs, which give off the same amount of light, use different amounts of electrical energy.

Students investigate passive solar building design with a focus on heating. Insulation, window placement, thermal mass, surface colors, and site orientation are addressed in the background materials and design preparation. Students test their projects for thermal gains and losses during a simulated day and night then compare designs with other teams for suggestions for improvements.

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