An activity focusing on black carbon. This activity explores the impacts of the use of wood, dung, and charcoal for fuel, all which generate black carbon, in developing countries.

This activity engages students in learning about ways to become energy efficient consumers. Students examine how different countries and regions around the world use energy over time, as reflected in night light levels. They then track their own energy use, identify ways to reduce their individual energy consumption, and explore how community choices impact the carbon footprint.

This carbon calculator, developed by the EPA, guides students in calculating their carbon footprint and then using that information to make decisions about how to reduce their carbon emissions.

In this activity, students look at how much solar energy is generated by photovoltaic panels on rooftops or exposed ground locations at installations around the United States. They explore three different websites that monitor and report solar energy production from panels at many different locations. Next, they examine data from a single location, as well as compare data from two different locations. Lastly, they consider how much of a school's or home's energy needs could be supplied by solar power.

C-Learn is a simplified version of the C-ROADS simulator. Its primary purpose is to help users understand the long-term climate effects (CO2 concentrations, global temperature, sea level rise) of various customized actions to reduce fossil fuel CO2 emissions, reduce deforestation, and grow more trees. Students can ask multiple, customized what-if questions and understand why the system reacts as it does.

This lesson plan engages students in a real-life exploration of climate change as it is affected by greenhouse emissions from vehicles. The aim of this activity is for students to realize the impact of vehicle use in their family and to give students the opportunity to brainstorm viable alternatives to this use.

This video segment from What's Up in the Environment shares how an entire home can be constructed using green energy sources (solar and geothermal energy). Video is narrated by young boy whose father is the chief engineer on the project.

CEO2 is a role-playing game that helps students explore different business strategies in order to maximize profit, significantly cut CO2 emissions, and develop low-carbon products by 2030.

This short video reviews how nations and individuals on Earth can work together to reduce the emission of CO2. It discusses strategies to reduce greenhouse gas emissions (energy conservation, renewable energies, change in energy use) and the role that government can play in this process.

This short video makes the case that rapid climate change affects the whole planet, but individuals can make a difference and make their carbon footprint smaller. Common suggestions are identified for young children to consciously consider what they can do.

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