This long classroom activity introduces students to a climate modeling software. Students visualize how temperature and snow coverage might change over the next 100 years. They run a 'climate simulation' to establish a baseline for comparison, do a 'experimental' simulation and compare the results. Students will then choose a region of their own interest to explore and compare the results with those documented in the IPCC impact reports. Students will gain a greater understanding and appreciation of the process and power of climate modeling.

In this activity for undergraduates, students explore the CLIMAP (Climate: Long-Range Investigation, Mapping and Prediction) model results for differences between the modern and the Last Glacial Maximum (LGM) and discover the how climate and vegetation may have changed in different regions of the Earth based on scientific data.

This is a teaching activity in which students learn about the connection between CO2 emissionS, CO2 concentration, and average global temperatures. Through a simple online model, students learn about the relationship between these and learn about climate modeling while predicting temperature change over the 21st century.

This Earth Exploration Toolbook chapter is a detailed computer-based exploration in which students learn how various climatic conditions impact the formations of sediment layers on the ocean floor. They analyze sediment core data from the Ross Ice Shelf in Antarctica for evidence of climate changes over time. In addition, they interact with various tools and animations throughout the activity, in particular the Paleontological Stratigraphic Interval Construction and Analysis Tool (PSICAT) that is used to construct a climate change model of a sediment core from core images.

In this activity, students examine global climate model output and consider the potential impact of global warming on tropical cyclone initiation and evolution. As a follow-up, students read two short articles on the connection between hurricanes and global warming and discuss these articles in context of what they have learned from model output.

Students consider why the observed atmospheric CO2 increase rate is only ~60% of the CO2 loading rate due to fossil fuel combustion. They develop a box-model to simulate the atmospheric CO2 increase during the industrial era and compare it to the historic observations of atmospheric CO2 concentrations. The model is then used to forecast future concentrations of atmospheric CO2 during the next century.

This 3-part interactive and virtual lab activity examines the life cycle of the sea urchin, and how the increasing acidity of the ocean affects their larval development.

In this JAVA-based interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After running the model, the bucket's water level as a function of time is presented graphically and in tabular form.

In this activity, students will use oxygen isotope values of two species of modern coral to reconstruct ambient water temperature over a four-year period. They use Microsoft Excel, or similar application, to create a spreadsheet of temperature values calculated from the isotope values of the corals by means of an algebraic equation. Students then use correlation and regression techniques to determine whether isotope records can be considered to be good proxies for records of past temperatures.

In this activity, students gain experience using a spreadsheet and working with others to decide how to conduct their model 'experiments' with the NASA GEEBITT (Global Equilibrium Energy Balance Interactive Tinker Toy). While becoming more familiar with the physical processes that made Earth's early climate so different from that of today, they also acquire first-hand experience with a limitation in modeling, specifically, parameterization of critical processes.

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