This activity includes an assessment, analysis, and action tool that can be used by classrooms to promote understanding of how the complex current issues of energy, pollution, supply and consumption are not just global but also local issues.
In this activity, students make a model sea floor sediment core using two types of buttons to represent fossil diatoms. They then compare the numbers of diatom fossils in the sediment at different depths to determine whether the seas were free of ice while the diatoms were alive.
This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.
This NASA animation depicts thermohaline circulation in the ocean and how it relates to salinity and water density. It illustrates the sinking of water in the cold, dense ocean near Iceland and Greenland. The surface of the ocean then fades away and the animation pulls back to show the global thermohaline circulation system.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
This activity introduces students to global climate patterns by having each student collect information about the climate in a particular region of the globe. After collecting information, students share data through posters in class and consider factors that lead to differences in climate in different parts of the world. Finally, students synthesize the information to see how climate varies around the world.